
Of course you can make extensive use of sound effects, and to be honest the sound of bones scraping over the floor is pretty scary, but this can only go so far before it becomes a parody of itself. So, one had to be creative with the resources that were available at that time, meaning that they had to put all the shock effect into the sounds, seeing that the graphics were pretty limiting. However, back in 2000 when Diablo II was released, there were no amazing graphics to back up the game. These games have the technology on their side, because they can make use of various graphical effects for a heightened shock effect. Frightening games are pretty standard nowadays, just think of F.E.A.R. Interestingly, this emotion can also be turned around and used as a positive incentive for gamers in order to make a game more compelling and immersive. In its nature, it is a negative emotion which is often linked to a negative event, and is commonly associated with things that are unknown to people.

Review Summary: Diablo's back, and he's got an amazing soundtrack to back him up.įear is such a peculiar thing.
